Post by
YourMomSA | 2021-02-25 | 14:55:42
Toppen also has grounded a lot, and has done an amazing job of recovering to finish well. I've grounded plenty of times as well, but I've been pushing the limits a little less lately.
In the real world, my dad taught me decades ago that for starting a sailing race "if you're never over early, you aren't trying hard enough". This was in the context of very strong one-design fleets where being 2 seconds late can ruin the whole first leg of your race.
It's similar here. With thousands of identical boats... Hundreds of which are capable of winning, you have to push the limits if you want to win. So you see boats like Tipap, Buddha, BooBill, Toppen, and many others running aground trying to make small gains at every turn. And there are so many trying that a few will succeed to finish near the top.
One thing I've done a lot of is... In the record attempts like Jules Verne... Once I know I've completed my last run, I'll start again and go do some coastal sailing. Originally I was just doing it for fun, and I still find it fun. I'll sail through patches of islands and into deep corners of the world where races would normally never go. I just go and play. But over time, I realized that by doing that, I was building an improved awareness of what's safe and what isn't. Every detailed landmass corner will be unique in formation (as far as I know), so you can't simply learn a perfect rule... But you can gain a sense of it so that at least you usually aren't terribly surprised if you run aground. You can also gain a better sense of where the risk is higher so maybe you should either take less risk or be online, and when it's probably safe to sleep while sailing on waypoints. It's hard to explain in words. It's just a matter of building experience. And then realizing you'll still run aground occasionally anyway.
It's also important to do risk/reward analysis. Depending on how dense the fleet is around you, how you feel about risking a huge loss to make a small gain, and whether or not you'll be online, sometimes it makes sense to push the limits, and sometimes it doesn't.
I've wondered at times whether or not anyone has the game's land data. If anyone does, it isn't a lot of people. As discussed, most of the top boats occasionally run aground. But... years ago, during VRO2, the game had a flaw where their visual cartography was offset from their grounding calculations... so sometimes you could sail over the beach and other times you could run aground in open water. Not by much... But enough that it was awful in races like this. And there were just a few boats... Like maybe 5... Who somehow knew where they could safely sail across beaches. But... it could just be that they got a sense of how the offset was occurring, offset their own navigation accordingly, and were a bit lucky as well.
Anyway... I'm personally divided about whether or not having the land data in Dashboard would be a good thing. Certainly it would be nice to be able to go offlne knowing your boat is safe... And if some competitors have it, then you kinda need it to mitigate their advantage... But it would also change the nature of the competition into something less fun, in my opinion. It would be more of a contest of Dashboard waypoint management than anything else. As it is, it's somewhat like racing in a real fleet of thousands of boats. To win, you have to sail close to land... Knowing if you push it, you might hit a rock.