new interface...the end of VR and the start of zezo sailing game...
Post by iconPost by freudenoli | 2017-09-20 | 20:41:28

maybe we should stop throwing our good money at a bad company and start throwing it at a good cause: we initiate a crowdfunding program with all the disappointed VR players to fund Svetan to create a beautiful sailing game for all of us...

commenticon 8 Comments
Post by iconPost by pmangino | 2017-09-20 | 21:42:12
Agreed and support 100% the idea
You can count on me.
VR and its crew have been steping backwards since long time ago...
I can asure you that the number of serious players will decrease drastically sooner or later, unless they revise and correct their voracious appetite for money ($$$$$$).
Best regards,
Princess Marina
Post by iconPost by zezo | 2017-09-20 | 23:07:56
That's too big for single person. I could write a server-side engine in no time, but the user interfaces require too much of work.

Besides, there are at least three independent platforms already available - sailonline, liveskipper and vlm.
Post by iconPost by JohnT | 2017-09-22 | 06:55:18
I could definitely play with a much less complicated user interface. As I play now, I manually transfer position lat/longs from here to VR when using waypoints, and with the old VR UI, putting times into course changes would have been much quicker with a text typing box....showing fleet positions could be a separate window (and even that is not a must have to get started) - today in the VR beta, you have no way to see the other people (boats) you are probably interested in!

But if Cvetan says this isn't an option, can we collectively migrate with zezo to one of the other platforms?
Post by iconPost by zezo | 2017-09-22 | 08:05:12
That might be a good idea. This site has few thousand users and if I move support away from VR it's possible that I will take 1000 people with me.

But then I'm working against my own commercial interest because the site generates some money. Not enough to make a living, but pays some bills.
Post by iconPost by JohnT | 2017-09-22 | 09:39:14
Understood that it would need to be a (financial) win for you as well a (playing) win for the users:)
Of the three you mention, from a quick first look, Sailonline looks to be the most interesting, and the polar data appears to be easy to access. But I am sure you or others have looked in more detail....
Post by iconPost by karriv | 2017-09-22 | 09:54:28
I've raced quite a bit at sailonline, but not for a while. There's (or at least used to be) a good set of tools available, including the polars, grib files easily accessible, race statistics, tools for VMC, VMG calculation, etc. Playing is free for all players, the game is financed through a voluntary annual membership fee (about 35 USD), so no need to buy any options to be competitive.

The UI is not very fancy (basically no eyecandy), but it does the job. For the social aspect, there's an active in-race chat, and the normal forum.
Post by iconPost by zezo | 2017-09-22 | 10:18:41
It's not only the financial side. I just don't have the time to support more than one platform, because good support means playing the games myself and keeping up with changes. So I've gone with the most popular game.
Post by iconPost by blzblz | 2017-09-25 | 01:32:41
Hi zezo people,
We (some old VR friends) started to build a new sailing game 3 years ago:
http://www.regattagame.net
It's a wind cells game, as was VR 4 years ago.
It's free and tools are available for all users.
Design is light and cpu friendly :)
You can try it without registering by clicking the "Try with the demo boat".
Come on board !
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