I have this idea about developing "game" platform for some time now.
But I'd prefer to call it "sailing simulator" and not a game. A newbie post in the VORG forum just reminded me about the difference.
What I have in mind is something developed by sailors and for sailors. It may be open-source if there are enough people interested in working on it, or at least 'Open' platform in the sense that it allows sailors to define their own races, rules and regulations. Like you can define Atlantic crossing with wave windsurf board polars.
And should be as realistic as possible.
Some considerations:
Development effort:
I can write the back-end (game server) myself in maybe a month or less. But there are other things, most notably the user interface. Ideally web-based, and no flash if possible. Additional mobile html/wap gateways to control your boat. And documented API so you can write your own perl/java/python interface.
Financing:
The project can be developed by volunteers in their spare time, but it would still require hardware and bandwidth. This does not worry me too much, because if it stays low-profile the expenses will be low, and if it becomes popular there will be possibility of income by ads or sponsors.
Technical ideas:
The best possible simulation should have winds smoothly averaged both in time and space. But that would be impossible to steer with the existing game interfaces, and it will require very capable auto-pilot/wind vane. And does not match the idea of we-based interface.
Other possibility is using the route optimizer for steering so you can concentrate the strategy and leave the tactical decisions to it.
Tacking should definitely affect performance, how much exactly depending on the size of the 'boat'.
Waves can be considered, but it will be hard to visualize.
So this topic is open for discussion.