Post by iconPost by k1w1 | 2019-06-10 | 14:32:00

Magellan 3 is showing Magellan 2 course.

commenticon 20 Comments
Post by iconPost by k1w1 | 2019-06-10 | 14:34:25
Ok now.
Post by iconPost by tabasco2 | 2019-06-25 | 01:16:27
Magellan 4

Is it real that we should cross the Strait of Magellan with these boats? In general it blows wind from the west, so in narrow areas it would be impossible to pass with the head wind. Any ideas?. In narrow areas we will have a bottleneck of boats. :)

Post by iconPost by toxcct | 2019-06-25 | 09:56:30
@Mak08, all gates buoys seem to be circling in the wrong direction.
Is it only a display issue in the Dashboard, or are they drunk at VR ?

Post by iconPost by mak08 | 2019-06-25 | 10:58:59
I noticed this too. The arrows have the wrong color too. I think this came in when
the mark coordinates tooltip was added (initially stb coordinates were displayed on the port mark and vice versa).
Post by iconPost by toxcct | 2019-06-25 | 11:45:03
So you confirm this is a rendering issue then ?

Regarding the gates and groups, it seems we have 2 possibles routes (one south the Horn, and the other one zigzaging between the shores), both of which seem to validate independently from the other.
So the north route seems shorter, but way more difficult because of the polars (Caravelles can't sail upwind under approx. 60°, which is a pretty big angle), so I'm not sure at all this is a safe route to the French Polynesia...
Post by iconPost by mak08 | 2019-06-25 | 12:06:47
It's a rendering issue, but that's all I can say.

I thought we were not allowed to leave the Horn to stbd, but maybe you're right.
Post by iconPost by toxcct | 2019-06-25 | 13:10:10
Yeah, looking at the gates, we have 4 groups, each containing 2 gates (one north and one south of the Horn).
I guess a group is validated once one gate of this group is validated (and as we cannot validate all of them obviously, it makes it pretty obvious that they allow 2 separate routes ; one shorter but harder, or the classic but longer one south)
Post by iconPost by mak08 | 2019-06-25 | 13:33:20
I'm pretty sure now VR changed the route. See the post by Tarahumara_POR
in the older Magellan thread:

Post by iconPost by zezo | 2019-06-25 | 18:33:09
Hmm the strait would be close to impossible in headwind.

With the grounding report differing between client and server you may never get out of there.

Maybe just wait for favorable winds, the way they actually did it back then.
Post by iconPost by tabasco2 | 2019-06-25 | 22:15:24
that's what I said. It is impossible to cross the Strait of Magellan with these boats with west wind.

Post by iconPost by Spica31 | 2019-06-26 | 13:32:38

Extracts from the VR official announcement of leg 4 this morning UTC+2:

"Cross the Strait of Magellan !

It’s time to write history: For this fourth episode, discover the strait that made Magellan’s legend and sail in the footsteps of the famous explorers. It’s up to you!"

and next :

"This is a new journey of 4200 Miles waiting for you. Establish the best strategy to cross South America and reach Puka Puka Island."

finally :

"Step into the shoes of the explorer who sailed around the globe for the first time in history, in an epic journey full of twists and turns!"

So VR encourages to go through the Strait, but of course they should enhance it with e.g. a port buoy at Cape Horn. This is clearly not sufficient to force skippers to follow the tracks of Magellan: after Punta Arenas, there are many routes around the islands which allow to escape the Strait by the South, so several buoys are required to steer skippers on the historical Magellan route. Unless there are "hidden buoys"?

Post by iconPost by toxcct | 2019-06-26 | 20:08:01
They encourage because it will be much "sporty", but honestly, it will be more than hard to race that lane.

Currently, from what I read with the hidden gates, we are allowed to take 2 different routes.

Route 1:

Route 2:

Looking at those paths on Google Maps could let think that we could shortcut the suggested path between the island ; IMO, that is not possible because VR Map is not that much detailed, even at max zoom in :

So you shouldn't worry about whether or not you will miss a hidden gate.
Your only concern now should be, can I make it with northern route ?
Post by iconPost by YourMomSA | 2019-06-26 | 21:01:27
Technically, there are three other possible routes, other than just going around Cape Horn or through the whole Strait. After entering the Strait, I believe there are three options to make a left turn and exit early, without missing the gates. All three are after Gate 3 of the Strait. The first "early exit" would pass through the southern end of Strait Gate 4. The others are after Gate 4.

Very very roughly, it looks like going around the Horn would be ~240nm longer than going through the Strait. Of course, if you can reach the whole way instead of short-tacking upwind at TWA 65, the 240nm will evaporate in a hurry. I think that, aside from what angle is encountered in the Strait, the other big question would be the preferred course afterward. If the preferred course is anywhere near rhumb, then the 240nm difference matters. But if the preferred course is actually to get South first, make some progress West and then turn North, it could be better to go around the Horn and get South early anyway. The 240 nm would become far less of a concern.

Anyway... It seems that once you choose which Gate 1 to go through, it's impossible to miss any of the ensuing gates. For example, I can't see any paths to go through Horn Gate 1 and then sail through the islands to somehow miss the northern end of Horn Gate 2, 3, or 4. I think it's possible in the real world, but not in the game. So I think they've defined the gates well. As long as they show (or hide, actually) both Gate 1 options in the game, it won't be confusing. The confusion will be if one is shown and the other is hidden.
Post by iconPost by TomekN_zegluj_net | 2019-06-27 | 09:35:02
Hi All,

Jessica (Virtual Regatta Offshore)
27 juin 10:16 CEST
Merci pour votre message.
Vous devez tout de même passer par le détroit :)
Passez une belle journée.

Means simply:
You still have to go through the strait :)

Post by iconPost by YourMomSA | 2019-06-27 | 12:30:37
Odd that her response directly contradicts what the Dashboard is telling us. My sense is that she is incorrect... but they might yet recognize that and change the gates again to make that statement be correct.
Post by iconPost by toxcct | 2019-06-27 | 20:50:20
it seems they have opposite communication... very smart.

This tweet ( says :

[quote]But if you want to take another path, it's allowed too ;)

It sounds more to what we see with the buoys
Post by iconPost by tabasco2 | 2019-06-27 | 13:18:30
The red buoy number 2 in the strait, would not allow to go through Cape Horn.

Post by iconPost by mak08 | 2019-06-27 | 13:29:11
This buoy looks like a leftover from the initial route where indeed leaving it to port was mandatory. Now it's part of checkpoint group 2, which also contains checkpoint 6, and you can pass through either checkpoint of the group.
Post by iconPost by TomekN_zegluj_net | 2019-06-27 | 16:05:50
A few years ago I had similar case... It was no Marks to pass. We were going around the World. I won the race going through the North Pole, but VR did not accept it. They told the most important was description sent by e-mail before the race started, where it was written, we have to pass Cape Horn. It was big discution.. ;-))

Post by iconPost by WaterHammer | 2019-06-28 | 12:33:16
It looks now, according to the forecasts, that we, the Horners, will get a fair share of headwinds too, so the Straight might well be the winning option. But then again: a lot may happen with the winds in the long term, so it's anyone's race still.

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